I Possessed a Game Where I Die If I Don’t Clear the Tower - Chapter 1
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This chapter was translated by Lunox Novels. To support us and help keep this series going, visit our website: LunoxScans.com
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Chapter 1. New Game Start
[At last, The Tower breaks free from its ancient curse.]
She raised her hand triumphantly upon seeing the ending message displayed on screen.
“Yes! I did it!”
The game she was playing was called The Darkness Tower.
Commonly known as Dark Tower.
A CRPG where you become the lord of a city housing The Tower—a structure sealing away primordial evil—managing your domain while conquering the tower itself.
As the ending credits rolled, she reflected on her achievement.
‘There’s simply no game like this.’
Graphics as refined as any modern release.
Countless companion characters.
Character customization options bordering on infinite.
Content so abundant it seemed endless.
Over six years had passed since its release, and despite playing almost daily, she never tired of it.
‘Why doesn’t everyone play this masterpiece?’
Of course, Dark Tower had its minor flaws.
True to its dark fantasy nature, the world was bleak and hopeless, with scenarios to match.
Quests so cryptic that guides were practically mandatory to complete them.
A combat system devoid of quality-of-life features like speed-up or battle skip.
Playtime so absurdly lengthy it showed no consideration for modern leisure hours.
Difficulty that grew increasingly absurd with each DLC release.
And… well, let’s stop cataloging flaws now.
Despite these minor shortcomings, Dark Tower was an exceptional game.
For her, there was no equal.
Which explained why, six years after launch, she’d accumulated 30,000 total playtime hours—transcending mere veteran status into something approaching legend.
Even for someone like her, defeating the final boss solo in hardcore mode, where a single death meant game over, was no trivial feat.
‘But I managed it, didn’t I?’
[Solitary Legend]
Break The Tower’s curse alone on hardcore difficulty. (Achieved)
0.0001% of players have achieved this challenge.
The fact that the achievement completion rate had risen from 0% to 0.0001% meant she was the first to clear it.
The world’s first clear, no less.
‘This is it. This is why I play.’
Satisfied, she immediately clicked New Game.
Why start over when she’d just seen the ending and achieved 100% completion?
Because that’s what veterans do. (Nods)
‘What should I try this time?’
She’d been grinding for achievements lately, so it was time to enjoy herself for a change.
‘Maybe I’ll create an overpowered character using all my New Game Plus bonuses?’
Since she’d exhausted the tower conquest through solo play, this run seemed perfect for a more relaxed approach—enjoying time with companion characters instead.
She opened the character appearance save menu and deployed premium
*
CC items
(An abbreviation for Custom Content items. A collective term for mod items such as costumes, hairstyles, weapons, and makeup created by users)
to summon the female character she’d customized to absolute perfection.
Opalescent eyes gleaming in soft violet. Butterfly-wing lashes, luxuriant and full, framing those mesmerizing irises.
Chiseled, striking features and a delicate face framed by cascading violet hair that tumbled with graceful abandon.
An elegant silhouette crafted with an artisan’s devotion, each slider adjusted by increments of 0.01.
The appearance was so dazzling and radiant—utterly devoid of dark fantasy aesthetics—that in-game she would stand out garishly, but that hardly mattered.
As the chief member of the “if-my-character-isn’t-pretty-I-quit-gaming” faction, aesthetic customization trumped genre conventions every time.
With her appearance finalized, it was time to select her class.
‘Sorcerer, without question.’
The Sorcerer, fantasy’s answer to a superhuman, could cast high-tier spells from level one.
Skills like ‘Irresistible Charm,’ ‘Domination,’ and ‘Compulsive Urge’—essential tools for companion conquest.
Why would mind-control spells be necessary for companion routes?
Because that’s what dark fantasy demands. (Nods firmly)
‘Next: stat allocation.’
She adjusted the baseline stats—distributed at ten points each—to suit the class.
Vitality (6) Strength (4) Dexterity (4) Intelligence (10) Wisdom (10) Charm (16)
Since any ability above eleven points required additional investment, she exhausted her bonus points and brutally cut several other stats to compensate.
No regrets, though. Her Charm—the Sorcerer’s primary stat—was now absolutely maxed out.
‘Race: Nephilim.’
Befitting a race descended from angelic blood, she granted a whopping +2 bonus to Charm. Total Charm: eighteen points.
And then….
[Mind Sorcerer has been unlocked.]
A special class, ‘Mind Sorcerer,’ became available—a bonus for completing multiple Sorcerer playthroughs.
The Mind Sorcerer specializes in mental magic, sacrificing raw offensive power to ignore targets’ mental resistance rolls and apply charm and mind-control spells regardless.
It was so effective that even characters with -100 affection could be turned into lovers with a single mind-control spell, bypassing all affection events entirely—earning it the nickname ‘romance-ending collector.’
But this alone wasn’t enough.
‘Trait combinations are what truly matter.’
From here on, she had to deliberate carefully.
She’d unlocked many traits, but could only select three, so her mouse darted frantically back and forth.
After nearly an hour of agonizing deliberation, the character she’d created was flawless.
A perfect brainwashing machine… no, a protagonist of fatal charm.
‘At this rate, I could juggle two lovers right from the start?’
The Darkness Tower features a chaotic romance system where characters betray and attempt to kill each other if the player pursues multiple relationships, but she welcomed it.
She wanted to witness that beautiful chaos.
‘Two lovers won’t even scratch the surface.’
With this terrifying power of charm and mind control, anything was possible.
Splitting lovers apart and dating both? Absolutely possible.
A friendship-breaker who shatters bonds between friends? Naturally possible.
A bewitching woman who sets parents and children at odds? Of course possible.
‘I’ll give true gaming enjoyment a try.’
With an ambitious concept play plan taking shape in her mind, she typed in a nickname.
[Camilia]
Then she clicked the ‘Create Character’ button.
Feeling her heart pound with anticipation, she stared at the monitor screen.
The opening begins—the screen suddenly darkens.
It wasn’t just the screen that went dark.
The surroundings darkened as well.
‘Huh?’
The moment she thought it felt as though darkness itself were descending upon her, consciousness slipped away.
[Memory Transfer Failed.]
[Memory Transfer Retrying.]
[Memory Transfer Failed.]
[Memory Transfer Retrying.]
.
.
.
[Memory Transfer Complete Failure.]
[Vessel Loss Confirmed.]
[The Tower’s seal is breaking….]
A humming sound echoed through her head.
Gasping as though about to retch, she barely managed to open her eyes—her entire body was drenched.
Water droplets fell steadily from her chin and the tips of her eyebrows.
‘Why is my body so wet?’
Puzzled, she looked down and saw her lower half submerged in a glass chamber filled with an unknown liquid.
The clothes she wore were not her familiar pajama pants, but some pristine white dress.
The floor was the same. Gone was the wooden flooring; instead, a dark stone floor stretched before her, etched with crimson grooves as though scrawled by a child.
Though unfamiliar, it was a landscape she felt she’d seen somewhere before.
Where had she seen it?
She struggled to steady her spinning mind as she pushed herself upright.
As her vision rose, the first thing that came into view was a massive stone monument, marked with crimson grooves similar to those on the floor.
Next came the corpse nailed and hanging from that monument.
‘…Huh?’
Even as she blinked, the landscape around her did not change.
A grotesque glass chamber.
A Circular Altar shrouded in an eerie, unsettling darkness.
A blood-red monument placed at the center of the altar.
Hanging from that monument—the corpse of a woman with a gaping hole through the center of her chest.
‘Could it be…?’
Amid the chaos, the sharp clang of armored footsteps echoed from somewhere in the darkness.
Soon, a knight clad in heavy plate armor emerged from the shadows.
Without a helmet obscuring his face, I could see it clearly at once.
White hair braided in a single plait. Skin as pale as the hair itself. Eyes of piercing blue, sharp as a honed blade.
A face far too beautiful to belong to a mere knight—one befitting a noble prince.
And it was a face I knew all too well.
The Darkness Tower’s top-ranked knight companion.
Second place in The Darkness Tower’s companion character popularity poll.
My first companion character: Rohengreen Ashen.
‘Rohengreen is standing right before my eyes—not on a monitor screen?’
Instinct and an inexplicable premonition whispered the truth.
This was no dream.
Which meant…
‘I’ve been transmigrated into the game?’
Of all games—not a dating sim, not a healing farm game, not a gacha game—I had to end up in this hopeless dark fantasy?
The vertigo overwhelmed me, and I squeezed my eyes shut.
In that moment, only one thought consumed my mind.
I was ruined.
Utterly, completely ruined.
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This chapter was translated by Lunox Novels. To support us and help keep this series going, visit our website: LunoxScans.com
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